﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ChaosEngine.EngineCore.Graph.Logics
{
    public class MeshRenderer : NodeLogic
    {
        public MeshRenderer()
            : base("MeshRenderer")
        {
    
        }

        public override void OnDraw()
        {

            var mesh = Owner.LogicMap["MeshData"] as MeshData;

            var vBuf = mesh.VertexBuffer;

            var iBuf = mesh.IndexBuffer;



        }

    }
}
